Triad Docs
  • πŸ’ŽWelcome to Triad: Elemental Saga
  • GAMEPLAY
    • πŸ‘ΆBasics
    • πŸ”₯Skills & Crystals
    • πŸƒCard Types
    • 🀺Combat
    • πŸ“˜The Archives
    • πŸ“–Deck Building Rules
  • GAME MODES
    • βš”οΈ[V1] Player versus Player
    • πŸ—ΊοΈ[V2] Adventures
    • πŸ‘―[V3] User Generated Adventures
  • Guides
    • Deck Building Guide
  • NFTs
    • πŸƒCards NFT
    • πŸŒ‰Bridge to Immutable
    • πŸ“šExtensions
  • BUILDING
    • πŸ–₯️Supported Platforms
    • πŸ‘·β€β™‚οΈTeam
    • πŸ€–AI
    • πŸ“ƒCredits
    • 😍Creator Program
  • πŸ”—Links
    • Vision
    • Website
    • Roadmap
    • Lore
Powered by GitBook
On this page
  • Starting Deck
  • Archives
  • The Infinite Deck
  1. GAMEPLAY

The Archives

Unlock your deck, Grow your power

PreviousCombatNextDeck Building Rules

Last updated 5 months ago

It's so frustrating to draw cards you can't play. To avoid this, Triad introduces a unique "growth" concept to the deck.

Starting Deck

At the start of the game, your deck will contain only the cards your heroes can play. Which means it will contain only cards costing at most 2 Crystals and the Heroes Actions available on your Heroes.

The other cards are put in the Archives.

A deck must have at least 20 cards in the Starting Deck.

Archives

When you gain new resources and skills (Crystals, Fire, etc), cards from your Archives that become playable are immediately added to you deck, at a random position.

Archives can contain up to 20 cards.

The Infinite Deck

As the game is about assembling card combos for quests and finding powerful spells & items, players draw a lot of cards.

This would exhaust the deck quickly. To avoid this, when an Action card is played, it is put back in your deck at a random position. This makes the deck seemingly infinite.

πŸ“˜
Page cover image