πThe Archives
Unlock your deck, Grow your power
Last updated
Unlock your deck, Grow your power
Last updated
It's so frustrating to draw cards you can't play. To avoid this, Triad introduces a unique "growth" concept to the deck.
At the start of the game, your deck will contain only the cards your heroes can play. Which means it will contain only cards costing at most 2 Crystals and the Heroes Actions available on your Heroes.
The other cards are put in the Archives.
A deck must have at least 20 cards in the Starting Deck.
When you gain new resources and skills (Crystals, Fire, etc), cards from your Archives that become playable are immediately added to you deck, at a random position.
Archives can contain up to 20 cards.
As the game is about assembling card combos for quests and finding powerful spells & items, players draw a lot of cards.
This would exhaust the deck quickly. To avoid this, when an Action card is played, it is put back in your deck at a random position. This makes the deck seemingly infinite.